"Better Than Bad" has Blight - a toxin against all things magical - greyware (ware with lower essence costs for mundanes), some neat qualities, another mentor spirit, and fluff. A few of them are great (like the Remington Suppressor, the machine pistol with a legal silencer). "Assassin's Primer" is for sams and adepts.
#Shadowrun cutting aces 4shared plus#
"Shadow Spells" gives new spells and traditions plus some fluff. "Forbidden Arcana" has a bunch of overpowered magic options beyond mentors, spells and traditions. Great for deckers too because of custom deck rules and qualities. In a number of cases, it overpowers them. It's a great, flavourful book, but you can be a face with just CRB, RF and RG (for fashion armours). The rest only interests hackers and, to a lesser extent, riggers. "Data Trails" offers good hacker qualities, a few good decks, and some neat commlinks. "Street Grimoire" expands traditions, mentor spirits, spells, qualities, spirit types (including Awakened opposition) as well as metamagics. "Run and Gun" provides more called shots, extra rules for spending edge, more gear, usually for street sams, but also other characters (especially true in the case of fashion armours). "Chrome Flesh" is great for any mundane character since they need ware to be more than (meta)human.
#Shadowrun cutting aces 4shared full#
Any character can buy an RCC and a few R5 drones for extra eyes or even disposable full auto running on autopilot. ""Rigger 5.0" vastly improves riggers' options. Then, you gradually add books based on what PCs you have. I'd add the fashion armour from "Run and Gun" too while waiting on introducing called shots, martial arts and the rest. Generally, the consensus is to start with the CRB and the alternative chargen methods (but not life modules), gear and qualities from "Run Faster" while ignoring metavariants, infected, metasapients and SURGE. Sorry for the long post, hopefully it hasn't been posted before (I did do a quick search and didn't find anything).
One: is it normal to use a bunch of supplements for char-gen? And two: would you recommend using supplements for newcomers to the system? So, essentially, this is all just a long-winded way of asking two questions. Which got me thinking, maybe the dice pool discrepancies were due to these supplemental books. And I started to notice people listing cyberware and qualities that I'd never even heard of. So I searched through some more posts to try and find out how people were getting their pools so high (things like soak, dodge, drain, even decking stuff). I'm definitely not trying to "out-shine" anyone else at the table, I just want to make sure I know the rules at least decently. Obviously, as newbies, we're not going to be totally 100% optimized - I'm more using optimization as a test for myself to see how good of a feel for the system I have. I figured that, for new players (myself and the people I plan to play with), using just the CRB would help us ease into the system without getting overloaded. And while I've been browsing, I noticed that most people have better dice pool examples than my fake characters do (to help get used to the system, I've been making characters with standard char-gen rules, normal priority, not sum-to-ten, with just stuff from the CRB). I've been lurking around a lot of posts to help me learn the rules a bit better/easier, often surfing this sub when I'm confused on something. But something I feel like I come up short in is char-gen (at least, compared to people on this sub). I've tried to get into Shadowrun on multiple occasions, and I'm back at it again because I really do think I like this game, and I think it just takes persistence to "crack" it. "Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a dragon." Living Community (Where you can play online) Subreddits
For that please check out /r/ShadowrunReturns for help. Sadly our nova hot community isn't the best place to discuss the mechanics discussion or troubleshooting the video games.
Mostly the pen and paper role playing game, but also the deck building card game, video games, and literature of Shadowrun. Discussion is primarily aimed at exploring narratives found in the Sixth World. Here at /r/Shadowrun we talk shop about all things in the shadows.